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Wire a continent.
A power line company sim. Win the bids, run the crews, string lines from a muddy yard to the far coast.
- The map
- 1continent
- Every line on it is a real line
- The work
- 500kV
- From street poles to the big lines
- The company
- 13levels
- Two-Truck Shop to the Fifty-Billion Club
- The year
- 4seasons
- Mud, heat, snow and storm calls

Price it. Win it. Live with it.
Bond limits, crews, mountains and rivals all push on your number. Bid too low and you will feel it in the spring.
SummerWinter
Same street. Six months on.
Zoom from the map down to the crew. Every truck, pole and cone is driven by the sim. Drag to change the season.


Then the big lines.
Pulling lines, reel trailers, tensioners, and helicopters where the trucks cannot go. From the street to 500 kV.
When it storms, you go.
Night callouts, long hauls and remote camps. Rest your crews and they come back sharp.

Five real places. One continent.
Start in British Columbia, Alberta, California or Texas. Every line on the map is a real line. Pick one to see where you would start.

Bunks, hot meals, a long drive in.
Remote work means camps. Feed the crews well and let them rest, and they show up ready for the next stretch of line.
- + Hire a yard manager
- + Set yard rules in the Policy Book
- − Approve every truck repair
Two trucks to a continental company.
Thirteen levels. Trailer to head office, one yard to many. Hand jobs to people you hired and set the policies they follow. Buy out the rivals when you can afford it.
From the current build.
Every image on this page is the game as it runs today. Tap one to see it full size.
Get into the beta.
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